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ZC 程之睿 CZR's SPACE
Games

游戏偏好 & 排行榜Games & Ranking

我玩游戏也拆游戏 —— 这里是偏好的类型和心中的排行榜。I play games and take them apart — my favorite genres and personal ranking.

喜欢的类型Favorite Genres

⚔️
动作 / ARPGAction / ARPG
Action / ARPG
偏好度Affinity96%
🔥
魂类 / 类魂Soulslike
Soulslike
偏好度Affinity90%
🗺️
开放世界Open World
Open World
偏好度Affinity88%
🎯
MOBAMOBA
MOBA
偏好度Affinity82%
🍄
平台跳跃 / 3D3D Platformer
3D Platformer
偏好度Affinity74%
🧩
解谜Puzzle
Puzzle
偏好度Affinity70%

游戏排行榜My Top Games

🥇
Elden Ring艾尔登法环
FromSoftware · 2022 · 开放世界 / 魂类Open World / Soulslike

开放世界与魂类战斗的结合堪称范本 —— 敌人 AI、攻防节奏与关卡编排值得反复拆解学习。A benchmark blend of open world and Souls combat — enemy AI, attack/defense rhythm, and level orchestration worth dissecting again and again.

★★★★★
9.8 / 10
🥈
Sekiro: Shadows Die Twice只狼
FromSoftware · 2019 · 动作 / 魂类Action / Soulslike

招架 (parry) 驱动的战斗把「攻防节奏」做到极致,是研究 combat game feel 的最佳教材。Parry-driven combat perfects attack/defense rhythm — the best study material for combat game feel.

★★★★★
9.6 / 10
🥉
The Legend of Zelda: Breath of the Wild塞尔达传说:旷野之息
Nintendo · 2017 · 开放世界Open World

物理系统与化学引擎驱动的涌现式玩法,重新定义了开放世界的探索设计。Emergent gameplay driven by its physics and chemistry engines — it redefined open-world exploration design.

★★★★★
9.5 / 10
04
League of Legends英雄联盟
Riot Games · 2009 · MOBAMOBA

长期主玩;技能机制、数值平衡与网络同步都是很好的系统设计参考。A long-time main; ability design, balance, and net-sync are all great systems-design references.

★★★★⯨
9.2 / 10
05
God of War (2018)战神
Santa Monica Studio · 2018 · 动作冒险Action-Adventure

一镜到底的镜头语言 + 斧头投掷/召回手感,动作与叙事融合的标杆。One-shot camera language plus the axe throw/recall feel — a benchmark for fusing action and narrative.

★★★★⯨
9.1 / 10
06
Portal 2传送门 2
Valve · 2011 · 解谜Puzzle

启发了我的传送门解谜项目 —— 用一个核心机制撑起整套关卡设计的典范。The inspiration for my portal puzzle project — a model of building whole level design on one core mechanic.

★★★★⯨
9.0 / 10