开放世界与魂类战斗的结合堪称范本 —— 敌人 AI、攻防节奏与关卡编排值得反复拆解学习。A benchmark blend of open world and Souls combat — enemy AI, attack/defense rhythm, and level orchestration worth dissecting again and again.
游戏偏好 & 排行榜Games & Ranking
我玩游戏也拆游戏 —— 这里是偏好的类型和心中的排行榜。I play games and take them apart — my favorite genres and personal ranking.
喜欢的类型Favorite Genres
游戏排行榜My Top Games
招架 (parry) 驱动的战斗把「攻防节奏」做到极致,是研究 combat game feel 的最佳教材。Parry-driven combat perfects attack/defense rhythm — the best study material for combat game feel.
物理系统与化学引擎驱动的涌现式玩法,重新定义了开放世界的探索设计。Emergent gameplay driven by its physics and chemistry engines — it redefined open-world exploration design.
长期主玩;技能机制、数值平衡与网络同步都是很好的系统设计参考。A long-time main; ability design, balance, and net-sync are all great systems-design references.
一镜到底的镜头语言 + 斧头投掷/召回手感,动作与叙事融合的标杆。One-shot camera language plus the axe throw/recall feel — a benchmark for fusing action and narrative.
启发了我的传送门解谜项目 —— 用一个核心机制撑起整套关卡设计的典范。The inspiration for my portal puzzle project — a model of building whole level design on one core mechanic.